This same bug makes Hyperion Darts and Spikers more common than other brands.Į-tech shotguns are called Splatguns or Splasher Blashters. Also of note is that these guns will ignore the shield carried by some nomads, making incendiary darts and spikers, as well as Slag ones, more powerful than the others.ĭue to a bug, Hyperion Darts and Spikers are the only non-unique, non-mission E-tech weapons which can spawn without an elemental capacitor. An important note is that their high damage statistics are offset by the fact that neither type of weapon is able to cause critical hits. These pistols shoot projectiles that are slow-moving, stick to enemies, and explode after a delay there is no immediate feedback regarding whether a shot has hit, since the damage number only pops up when the round explodes. Logan's Gun is a Vision mechanically similar to a Spiker though is not, and the Dahlminator and Wanderlust are Darts. The two E-tech pistol types are Spiker and Dart. In the mission, The Lost Treasure, the reward is a unique E-tech Dart pistol known as the Dahlminator. Following this, Zed takes the weapon, but gives a Spiker or Dart as a reward. During the mission, Zed gives additional information about how E-tech weapons are manufactured. The follow-up mission, Medical Mystery: X-Com-municate, has the Vault Hunters test out the weapon on the local bandits.
Zed's mission Medical Mystery, where the Vault Hunters are asked to investigate Doc Mercy and the mysterious weapon he's been using (a BlASSter). They have low projectile velocity and cannot score critical hits, but have high damage and elemental effect chance.Į-tech weapons are introduced in Dr. They usually use multiple rounds of ammunition per shot (notable exceptions include Longbow and Topneaa). E-tech weapons have special barrels with attached hexagonal stabilizers with glowing interiors, which gradually spread open as they fire. The component that determines whether a weapon is E-tech is the barrel.